Here you can see my bachelor project in which I cover realistic lighting in the Unreal Engine.
The website showing my references isn't online anymore, but I'll include the old link so you can excess it with a timeback machine service.
https://www.ikea.com/de/de/catalog/categories/departments/bedroom/tools/cobe/roomset/wgds_bevd01/
The difference between my chosen references and my finished scene are owed to my approach to the light set-up. While the reference was artificially illuminated, I used a realistic lighting - meaning I only used a directional light (sunlight) for lighting. Hope you like it.
Down below you can find all the links for the textures I used.
hdri haven: HDRI - Sunny Vondelpark
cgtrader: Plywood Texture taken from "Stuhl Paul"
poliigon: woodplanks, marble (13, 062), leaves 31, rug designer concrete zag
textures.com: fabric cotton, basket weave wicker, fabric plain
the3rdsequence: branch tree Texture
freepbr: oak tree bark material
cgtrader: plaster material textures
cgaxis: 3D books, wool fabric PBR texture, dark wood PBR texture
I don't take credit for any of the textures of the framed pictures or book covers. To inquire about their source, please message me.